Applied Learning Programme
Food Science & Technology
Developing Gifts to Society
> Every Woodlander achieves the Triple D’s to be able to contribute to society.
- Discovering the needs of others
- Daring to prototype and try to address these needs, then
- Dreaming further and bigger to improve the prototype to serve those around us in the community
Key Approaches
> Allowing students the space to explore, expand general knowledge and build interest
- Providing varied hands-on learning activities which are process-focused,
- Providing opportunities for first-person experiences such as Learning Journeys to industry partner and workshops at Science Centre,
- Leveraging authentic and local day-to-day contexts which students can relate to, and
- Employing the Design Thinking method in problem-solving.
Key Programmes
> Exploring Food Science and Computational thinking first, deepening in one later.
Tier 1 & 2 - Broadening & Deepening Learning
Growing all Woodlanders (Sec 1 & 2)
Food Sciences
- Techniques in molecular gastronomy
- Drinks-Making competition - Woodlanders use Design Thinking to create a healthy and visually-appealing beverage with the molecular gastronomy techniques learnt.
Computational Thinking
- Basic and Advanced microcontroller programming.
- Woodlanders then apply their skills to control and programme the flight paths of drones.
Tier 3 – Developing passion
Stretching those with strong interests
Science Competition/Enrichment activities to stretch students’ potential. This includes:
- Science and Technology Challenge by NYP
- Nexplorers (STEM Shell Challenge by STEM INC)
- Food Science Competitions (Nutri-booster- STEM INC & RP, Swensen’s Ice-cream challenge-NYP, Picky Palette- STEM INC & RP)
- Code for Fun programme
- STEM Stretch programme